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# PFEventPipelineDuplicateHandle

> 复制 PFEventPipelineHandle。

复制 PFEventPipelineHandle。

## 语法

```cpp theme={null}
HRESULT PFEventPipelineDuplicateHandle(  
    PFEventPipelineHandle eventPipelineHandle,  
    PFEventPipelineHandle* duplicatedEventPipelineHandle  
)  
```

### 参数

**`eventPipelineHandle`**   PFEventPipelineHandle

要复制的 EventPipeline 句柄。

**`duplicatedEventPipelineHandle`**   PFEventPipelineHandle\*

待定

### 返回值

类型：HRESULT

此 API 操作的结果代码。

## 备注

复制的句柄和原始句柄在不再需要时都需要使用 PFEventPipelineCloseHandle 关闭。

## 要求

**头文件：** PFEventPipeline.h

## 另请参阅

[PFEventPipeline 成员](/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members)


## Related topics

- [PlayFab Services SDK - 事件管道](/zh-CN/services/playfab/sdks/c/event-pipeline/eventpipeline.md)
- [Services C API overview - PFEventPipeline.h](/zh-CN/services/playfab/api-references/c/pfeventpipeline/pfeventpipeline_members.md)
- [PFEventPipelineCloseHandle](/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelineclosehandle.md)
- [PFEventPipelineCreatePlayStreamPipelineHandle](/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreateplaystreampipelinehandle.md)
- [PFEventPipelineCreateTelemetryPipelineHandleWithEntity](/zh-CN/services/playfab/api-references/c/pfeventpipeline/functions/pfeventpipelinecreatetelemetrypipelinehandlewithentity.md)
