> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# GAMEPAD_VIBRATION

> GAMEPAD_VIBRATION

# GAMEPAD\_VIBRATION

待定

## 语法

```cpp theme={null}
struct GAMEPAD_VIBRATION {
  ULONG64 ControllerId;
  BYTE LeftImpulsePercent;
  BYTE RightImpulsePercent;
  BYTE LeftRumblePercent;
  BYTE RightRumblePercent;
}
```

## 成员

`ControllerId`\
类型：ULONG64

待定

`LeftImpulsePercent`\
类型：BYTE

待定

`RightImpulsePercent`\
类型：BYTE

待定

`LeftRumblePercent`\
类型：BYTE

待定

`RightRumblePercent`\
类型：BYTE

待定

## 要求

**头文件：** xtfinput.h\
**库：** xtfinput.lib\
**支持的平台：** Windows（用于 XBOX 主机工具）

## 另请参阅

[XtfInput](/reference/tools/xtf/xtfinput/xtfinput-xbox-microsoft-n)


## Related topics

- [XINPUT_VIBRATION](/zh-CN/reference/input/xinputongameinput/structs/xinput_vibration.md)
- [XInputOnGameInput](/zh-CN/reference/input/xinputongameinput/xinputongameinput_members.md)
- [XINPUT_VIBRATION_EX](/zh-CN/reference/input/xinputongameinput/structs/xinput_vibration_ex.md)
- [XINPUT_GAMEPAD](/zh-CN/reference/input/xinputongameinput/structs/xinput_gamepad.md)
- [GAMEPAD_BUTTONS Enumeration](/zh-CN/reference/tools/xtf/xtfinput/enumerations/GAMEPAD_BUTTONS-typedef-xtfinput-xbox-windows-t.md)
