> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameStreamingUnregisterClientPropertiesChanged

> XGameStreamingUnregisterClientPropertiesChanged

# XGameStreamingUnregisterClientPropertiesChanged

取消注册先前注册的 [XGameStreamingClientPropertiesChangedCallback](/reference/system/xgamestreaming/functions/xgamestreamingclientpropertieschangedcallback)。

## 语法

```cpp theme={null}
bool XGameStreamingUnregisterClientPropertiesChanged(
         XGameStreamingClientId client,
         XTaskQueueRegistrationToken token,
         bool wait
)
```

### 参数

*client*   \_In\_\
类型：XGameStreamingClientId

要取消订阅属性更改通知的流式处理客户端。此 ID 通常作为 [XGameStreamingConnectionStateChangedCallback](/reference/system/xgamestreaming/functions/xgamestreamingconnectionstatechangedcallback) 的参数获得。

*token*   \_In\\\
类型：XTaskQueueRegistrationToken

由 [XGameStreamingRegisterClientPropertiesChanged](/reference/system/xgamestreaming/functions/xgamestreamingregisterclientpropertieschanged) 为不应再触发的回调提供的注册令牌。

*wait*   \_In\_\
类型：bool

如果 `wait` 设置为 true，则 `XGameStreamingUnregisterClientPropertiesChanged` 在注册被撤销并且任何未完成的回调完成之前不会返回。

如果 `wait` 设置为 false，则 `XGameStreamingUnregisterClientPropertiesChanged` 将在注册被撤销后立即返回。虽然不会传递新的回调，但当函数返回时正在进行中的回调可能仍在执行。

### 返回值

类型：bool

如果取消注册成功则返回 true，如果未成功则返回 false。

## 备注

<Note>此函数在时间敏感线程上调用不安全。有关详细信息，请参阅[时间敏感线程](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)。</Note>

此 API 允许游戏在 [XGameStreamingClientProperty](/reference/system/xgamestreaming/enums/xgamestreamingclientproperty)（如流物理尺寸）更改时停止接收其 `XGameStreamingClientPropertiesChangedCallback`。

## 示例

```cpp theme={null}
    // On client disconnection remove from list of client and do per client cleanup
    void OnClientDisconnected(XGameStreamingClientId client)
    {
        StreamingClient connectedClient;
        GetConnectedClient(client, &connectedClient);

        // unregister the client property changed handler
        XGameStreamingUnregisterClientPropertiesChanged(client, connectedClient.propertyChangeToken, true);
        std::erase(std::remove(m_streamingClients.begin(), m_streamingClients.end(), connectedClient), m_streamingClients.end());
    }

```

## 要求

**标头：** xgamestreaming.h

**库：** xgameruntime.lib

**支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## 概念文档

* [时间敏感线程](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/console-dev/overviews/threads/time-sensitive-threads)

## 另请参阅

[XGameStreamingClientProperty](/reference/system/xgamestreaming/enums/xgamestreamingclientproperty)
[XGameStreamingClientPropertiesChangedCallback](/reference/system/xgamestreaming/functions/xgamestreamingclientpropertieschangedcallback)
[XGameStreamingRegisterClientPropertiesChanged](/reference/system/xgamestreaming/functions/xgamestreamingregisterclientpropertieschanged)
[XGameStreaming](/reference/system/xgamestreaming/xgamestreaming_members)


## Related topics

- [XGameStreamingClientPropertiesChangedCallback](/zh-CN/reference/system/xgamestreaming/functions/xgamestreamingclientpropertieschangedcallback.md)
- [XGameStreamingRegisterClientPropertiesChanged](/zh-CN/reference/system/xgamestreaming/functions/xgamestreamingregisterclientpropertieschanged.md)
- [XGameStreamingClientProperty](/zh-CN/reference/system/xgamestreaming/enums/xgamestreamingclientproperty.md)
- [XGameStreaming](/zh-CN/reference/system/xgamestreaming/xgamestreaming_members.md)
- [面向 GDK 的 Unity C# API 包装器](/zh-CN/build/gdk-and-engines/unity/unity-api-wrappers.md)
