> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameSaveFilesGetRemainingQuota

> XGameSaveFilesGetRemainingQuota

# XGameSaveFilesGetRemainingQuota

返回可使用 XGameSaveFiles API 存储保存数据的数据量。

## 语法

```cpp theme={null}
HRESULT XGameSaveFilesGetRemainingQuota(
  XUserHandle userContext,
  const char * configurationId,
  int64_t * remainingQuota
)
```

### 参数

`userContext`\
类型：*In* XUserHandle

XBOX Live 用户的句柄。

`configurationId`\
类型：*In\_z* const char \*

服务配置 ID (SCID)。

`remainingQuota`\
类型：*Out* int64\_t \*

可用作游戏保存存储的数据量。

### 返回值

类型：HRESULT

函数结果。

## 要求

**标头：** XGameSaveFiles.h

## 概念性文档

* [游戏保存存储系统](/build/core-features/common/game-save/game-saves-storage-systems)
* [XGameSaveFiles API 概述](/build/core-features/common/game-save/xgamesavefiles)
* [在游戏中实现云保存](https://learn.microsoft.com/gaming/gdk/docs/gdk-dev/pc-dev/tutorials/pc-e2e-guide/e2e-services/e2e-cloud-saves)

## 另请参阅

[XGameSaveFiles 成员](/reference/system/xgamesavefiles/xgamesavefiles_members)\
[XGameSaveFiles 概述](/build/core-features/common/game-save/xgamesavefiles)


## Related topics

- [XGameSaveFiles API 概述](/zh-CN/build/core-features/common/game-save/xgamesavefiles.md)
- [XGameSaveFiles](/zh-CN/reference/system/xgamesavefiles/xgamesavefiles_members.md)
- [面向 GDK 的 Unity C# API 包装器](/zh-CN/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameSaveGetRemainingQuota](/zh-CN/reference/system/xgamesave/functions/xgamesavegetremainingquota.md)
- [XGameSaveGetRemainingQuotaAsync](/zh-CN/reference/system/xgamesave/functions/xgamesavegetremainingquotaasync.md)
