> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameSaveSubmitUpdateResult

> XGameSaveSubmitUpdateResult

# XGameSaveSubmitUpdateResult

检索 [XGameSaveSubmitUpdateAsync](/reference/system/xgamesave/functions/xgamesavesubmitupdateasync) 调用的结果。

## 语法

```cpp theme={null}
HRESULT XGameSaveSubmitUpdateResult(  
         XAsyncBlock* async  
)  
```

### 参数

*async*   \_In\_\
类型：[XAsyncBlock\*](/reference/system/xasync/structs/xasyncblock)

从 [XGameSaveSubmitUpdateAsync](/reference/system/xgamesave/functions/xgamesavesubmitupdateasync) 调用传入的 AsyncBlock。

### 返回值

类型：HRESULT

函数结果。

常见错误

* E\_GS\_INVALID\_CONTAINER\_NAME
* E\_GS\_OUT\_OF\_LOCAL\_STORAGE
* E\_GS\_UPDATE\_TOO\_BIG
* E\_GS\_QUOTA\_EXCEEDED
* E\_GS\_CONTAINER\_NOT\_IN\_SYNC
* E\_GS\_CONTAINER\_SYNC\_FAILED
* E\_GS\_HANDLE\_EXPIRED

## 备注

此函数将检索 [XGameSaveSubmitUpdateAsync](/reference/system/xgamesave/functions/xgamesavesubmitupdateasync) 方法的结果。将此函数作为 [XGameSaveSubmitUpdateAsync](/reference/system/xgamesave/functions/xgamesavesubmitupdateasync) 的异步块的一部分调用。结果方法通常与异步调用内联编写（异步调用稍后会调用它们），但也可以编写为单独的函数。

## 要求

**标头：** XGameSave.h

**库：** xgameruntime.lib

**支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## 概念性文档

* [异步编程设计目标和改进](/build/core-features/common/async/async-whitepaper)

## 另请参阅

[XGameSave](/reference/system/xgamesave/xgamesave_members)\
[调试游戏保存](/build/core-features/common/game-save/game-saves-debugging)


## Related topics

- [XGameSave](/zh-CN/reference/system/xgamesave/xgamesave_members.md)
- [面向 GDK 的 Unity C# API 包装器](/zh-CN/build/gdk-and-engines/unity/unity-api-wrappers.md)
- [XGameSaveSubmitUpdate](/zh-CN/reference/system/xgamesave/functions/xgamesavesubmitupdate.md)
- [XGameSaveSubmitUpdateAsync](/zh-CN/reference/system/xgamesave/functions/xgamesavesubmitupdateasync.md)
- [XGameSaveCreateUpdate](/zh-CN/reference/system/xgamesave/functions/xgamesavecreateupdate.md)
