> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XGameSaveContainerInfoCallback

> XGameSaveContainerInfoCallback

# XGameSaveContainerInfoCallback

用于在调用 XGameSave 请求数据后完成工作的回调函数。

## Syntax

```cpp theme={null}
bool XGameSaveContainerInfoCallback(  
         const XGameSaveContainerInfo* info,  
         void* context  
)  
```

### Parameters

*info*   \_In\_\
类型：[XGameSaveContainerInfo\*](/reference/system/xgamesave/structs/xgamesavecontainerinfo)

从对 [XGameSaveGetContainerInfo](/reference/system/xgamesave/functions/xgamesavegetcontainerinfo)、[XGameSaveEnumerateContainerInfo](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfo) 或 [XGameSaveEnumerateContainerInfoByName](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfobyname) 的调用传入的 XGameSaveContainerInfo。

*context*   \_In\_opt\_\
类型：void\*

传递到 [XGameSaveGetContainerInfo](/reference/system/xgamesave/functions/xgamesavegetcontainerinfo)、[XGameSaveEnumerateContainerInfo](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfo) 或 [XGameSaveEnumerateContainerInfoByName](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfobyname) 中的对象。上下文指针携带回调函数中可能需要的关于该对象的信息。

```cpp theme={null}
void Sample::_GetContainerInfo(const char* name) 
{ 
    XGameSaveContainerInfoCallback* callback = [](_In_ const XGameSaveContainerInfo* info, _In_ void* ctx) -> bool 
    { 
        auto self = reinterpret_cast<Sample*>(ctx); 
        self->_UpdateContainerList(info); 
        return true; 
    }; 
  
    HRESULT hr = XGameSaveGetContainerInfo(_provider, name, this, callback); 
    if (FAILED(hr)) 
    { 
        _HandleContainerErrors(name, hr); 
    } 
} 
 
void Sample::_UpdateContainerList(const XGameSaveContainerInfo* container) 
{ 
    //update UX 
    printf("%s - %s: %I64dbytes %d blobs\n", container->name, container->displayName, container->totalSize, container->blobCount); 
    if (strcmp(container->name, "AutoSave") == 0) 
    { 
        _ReadContainerBlobsAsync(container); 
    } 
} 
 
void Sample::_HandleContainerErrors(const char* name, HRESULT hr) 
{ 
    switch (hr) 
    { 
    case E_GS_INVALID_CONTAINER_NAME: 
        printf("\'%s\' name is invalid for a container", name); 
        break; 
    case E_GS_USER_CANCELED: 
        printf("Container %s failed to sync user canceled hr=0x%08x\n", name, hr); 
        break; 
    case E_GS_CONTAINER_NOT_IN_SYNC: 
    case E_GS_CONTAINER_SYNC_FAILED: 
        printf("Container %s failed to sync hr=0x%08x\n", name, hr); 
        break; 
    case E_GS_HANDLE_EXPIRED: 
        printf("Container %s failed, re-initialize provider", name); 
        break; 
    case S_OK: 
        break; 
    default: 
        printf("Unknown Container error %s hr=0x%08X\n", name, hr); 
    } 
} 
```

### Return value

类型：bool

返回 false 以停止枚举。

## Remarks

作为参数传递给 [XGameSaveGetContainerInfo](/reference/system/xgamesave/functions/xgamesavegetcontainerinfo)、[XGameSaveEnumerateContainerInfo](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfo) 或 [XGameSaveEnumerateContainerInfoByName](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfobyname) 调用。此函数用作回调，以便在获取 XGameSave 信息时其他进程可以继续。此回调模式还允许分段返回数据。无论回调函数是单独声明还是内联声明，其参数和布尔返回值都必须与 **XGameSaveContainerInfoCallback** 相同。

## Requirements

**头文件：** XGameSave.h

**库：** xgameruntime.lib

**受支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## See also

[XGameSave](/reference/system/xgamesave/xgamesave_members)\
[XGameSaveGetContainerInfo](/reference/system/xgamesave/functions/xgamesavegetcontainerinfo)\
[XGameSaveEnumerateContainerInfo](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfo)\
[XGameSaveEnumerateContainerInfoByName](/reference/system/xgamesave/functions/xgamesaveenumeratecontainerinfobyname)
[调试游戏保存](/build/core-features/common/game-save/game-saves-debugging)
