> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Deadzone

> Deadzone

# Deadzone

用于定义不应被记录为输入的玩家交互量。

## 属性

`threshold` - *number*。介于 0 到 1 之间的值，指定死区大小占该控件的百分比。\
`radial` - *boolean*。当且仅当输入为 `axisXY` 时，必须指定此属性。如果为 `true`，则死区为径向（圆形）；如果为 `false`，则为轴向（方形）。

## 备注

每个死区都有一个尺寸，并且根据输入类型的不同，还可能具有形状。

## 相关控件

[Accelerometer](https://devdocs.xbox.com/zh-CN/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-accelerometer)\
[Gyroscope](https://devdocs.xbox.com/zh-CN/reference/system/touchadaptationkit/sensor-controls/game-streaming-touch-gyroscope)\
[Joystick](https://devdocs.xbox.com/zh-CN/reference/system/touchadaptationkit/controls/game-streaming-touch-joystick)\
[Throttle](https://devdocs.xbox.com/zh-CN/reference/system/touchadaptationkit/controls/game-streaming-touch-throttle)\
[Touchpad](https://devdocs.xbox.com/zh-CN/reference/system/touchadaptationkit/controls/game-streaming-touch-touchpad)

## 另请参阅

[Touch Adaptation Kit 参考](https://devdocs.xbox.com/zh-CN/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview.md)


## Related topics

- [XINPUT_GAMEPAD](https://devdocs.xbox.com/reference/input/xinputongameinput/structs/xinput_gamepad.md)
- [Touch Adaptation Kit](https://devdocs.xbox.com/reference/system/touchadaptationkit/touchadaptationkit-reference.md)
- [GameInputForceFeedbackConditionParams](https://devdocs.xbox.com/reference/input/gameinput/structs/gameinputforcefeedbackconditionparams.md)
- [Touch Adaptation Kit (TAK) Reference](https://devdocs.xbox.com/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview.md)
