> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblContextSettingsSetUseCrossPlatformQosServers

> XblContextSettingsSetUseCrossPlatformQosServers

# XblContextSettingsSetUseCrossPlatformQosServers

控制是否使用跨平台 QoS 终结点。在某些情况下，如果启用 TV\_API 发布，你可能希望能够选择。

## 语法

```cpp theme={null}
HRESULT XblContextSettingsSetUseCrossPlatformQosServers(  
         XblContextHandle context,  
         bool value  
)  
```

### 参数

*context*   \_In\_\
类型：[XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

与设置关联的 XBOX live 上下文。

*value*   \_In\_\
类型：bool

如果应使用跨平台 QoS 服务器，则为 true；否则为 false。

### 返回值

类型：HRESULT

此 API 操作的 HRESULT 返回代码。

## 要求

**头文件：** xbox\_live\_context\_settings\_c.h

**库：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另请参阅

[xbox\_live\_context\_settings\_c](/reference/live/xsapi-c/xbox_live_context_settings_c/xbox_live_context_settings_c_members)


## Related topics

- [XblContextSettingsGetUseCrossPlatformQosServers](/zh-CN/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingsgetusecrossplatformqosservers.md)
- [PartyXbl GetCrossNetworkCommunicationPrivacySetting](/zh-CN/services/playfab/multiplayer/networking/xblreference/classes/PartyXblLocalChatUser/methods/partyxbllocalchatuser_getcrossnetworkcommunicationprivacysetting.md)
- [PartyXblCrossNetworkCommunicationPrivacySetting](/zh-CN/services/playfab/multiplayer/networking/xblreference/enums/partyxblcrossnetworkcommunicationprivacysetting.md)
- [XblContextSettingsSetHttpTimeoutWindow](/zh-CN/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingssethttptimeoutwindow.md)
- [XblContextSettingsSetHttpRetryDelay](/zh-CN/reference/live/xsapi-c/xbox_live_context_settings_c/functions/xblcontextsettingssethttpretrydelay.md)
