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# XblMultiplayerSessionReference

> XblMultiplayerSessionReference

# XblMultiplayerSessionReference

表示对多人游戏会话的引用。

## 语法

```cpp theme={null}
typedef struct XblMultiplayerSessionReference {  
    char Scid[XBL_SCID_LENGTH];  
    char SessionTemplateName[XBL_MULTIPLAYER_SESSION_TEMPLATE_NAME_MAX_LENGTH];  
    char SessionName[XBL_MULTIPLAYER_SESSION_NAME_MAX_LENGTH];  
} XblMultiplayerSessionReference  
```

### 成员

*Scid*\
类型：char\[XBL\_SCID\_LENGTH]

特定于游戏的服务配置 ID (SCID)。

*SessionTemplateName*\
类型：char\[XBL\_MULTIPLAYER\_SESSION\_TEMPLATE\_NAME\_MAX\_LENGTH]

会话模板的名称。

*SessionName*\
类型：char\[XBL\_MULTIPLAYER\_SESSION\_NAME\_MAX\_LENGTH]

会话的名称。

## 要求

**头文件：** multiplayer\_c.h

## 另请参阅

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionReferenceIsValid](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceisvalid.md)
- [XblMultiplayerSessionReferenceCreate](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencecreate.md)
- [XblMultiplayerSessionReferenceToUriPath](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferencetouripath.md)
- [XblMultiplayerSessionReferenceParseFromUriPath](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionreferenceparsefromuripath.md)
- [XblMultiplayerGetSessionAsync](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionasync.md)
