> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSetActivityAsync

> XblMultiplayerSetActivityAsync

# XblMultiplayerSetActivityAsync

将传递的会话设置为用户的当前活动，此活动将在 XBOX 仪表板用户体验（例如朋友和玩家卡）中显示为与当前正在运行的游戏关联。如果会话可加入，也可能在这些用户体验中显示为可加入。

## 语法

```cpp theme={null}
HRESULT XblMultiplayerSetActivityAsync(  
         XblContextHandle xblContext,  
         const XblMultiplayerSessionReference* sessionReference,  
         XAsyncBlock* async  
)  
```

### 参数

*xblContext*   \_In\_\
类型：[XblContextHandle](/reference/live/xsapi-c/types_c/handles/xblcontexthandle)

本地用户的 XBOX Live 上下文。

*sessionReference*   \_In\_\
类型：[XblMultiplayerSessionReference\*](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionreference)

活动会话的 XblMultiplayerSessionReference。

*async*   \_In\_\
类型：XAsyncBlock\*

此操作的 AsyncBlock。

### 返回值

类型：HRESULT

此 API 操作的 HRESULT 返回代码。

## 要求

**头文件：** multiplayer\_c.h

**库：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另请参阅

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [从 MPSD 迁移到 PlayFab Multiplayer 和 MPA](/zh-CN/services/xbox-services/multiplayer/mpsd/concepts/live-mpsd-to-mlp.md)
- [多人游戏会话目录概述](/zh-CN/services/xbox-services/multiplayer/mpsd/live-mpsd-overview.md)
- [多人游戏任务](/zh-CN/services/xbox-services/multiplayer/mpsd/how-to/live-mpsd-how-tos.md)
- [XblMultiplayerActivitySetActivityAsync](/zh-CN/reference/live/xsapi-c/multiplayer_activity_c/functions/xblmultiplayeractivitysetactivityasync.md)
- [XblMultiplayerActivityGetActivityAsync](/zh-CN/reference/live/xsapi-c/multiplayer_activity_c/functions/xblmultiplayeractivitygetactivityasync.md)
