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# XblMultiplayerSessionSetMatchmakingServerConnectionPath

> XblMultiplayerSessionSetMatchmakingServerConnectionPath

# XblMultiplayerSessionSetMatchmakingServerConnectionPath

强制使用特定的服务器连接字符串，这在 preserveSession=always 的情况下很有用。

## 语法

```cpp theme={null}
void XblMultiplayerSessionSetMatchmakingServerConnectionPath(  
         XblMultiplayerSessionHandle handle,  
         const char* serverConnectionPath  
)  
```

### 参数

*handle*   \_In\_\
类型：[XblMultiplayerSessionHandle](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

多人游戏会话的句柄。

*serverConnectionPath*   \_In\_z\_\
类型：char\*

服务器连接路径。在保留会话时，设置此路径很有用。

### 返回值

类型：void

## 要求

**头文件：** multiplayer\_c.h

**库：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另请参阅

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionSetServerConnectionStringCandidates](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetserverconnectionstringcandidates.md)
- [XblMultiplayerSessionMatchmakingServer](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionmatchmakingserver.md)
- [XblMultiplayerSessionSetMatchmakingResubmit](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingresubmit.md)
- [XblMultiplayerManagerLobbySessionSetLocalMemberConnectionAddress](/zh-CN/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetlocalmemberconnectionaddress.md)
- [XblMultiplayerSessionSetMatchmakingTargetSessionConstantsJson](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionsetmatchmakingtargetsessionconstantsjson.md)
