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# XblMultiplayerGetSessionResult

> XblMultiplayerGetSessionResult

# XblMultiplayerGetSessionResult

获取 XblMultiplayerGetSessionResult 调用的结果。

## 语法

```cpp theme={null}
HRESULT XblMultiplayerGetSessionResult(  
         XAsyncBlock* async,  
         XblMultiplayerSessionHandle* handle  
)  
```

### 参数

*async*   \_In\_\
类型：XAsyncBlock\*

此操作的 AsyncBlock。

*handle*   \_Out\_\
类型：[XblMultiplayerSessionHandle\*](/reference/live/xsapi-c/multiplayer_c/handles/xblmultiplayersessionhandle)

回传本地多人游戏会话对象新实例的句柄。调用方必须使用 [XblMultiplayerSessionCloseHandle](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionclosehandle) 释放它。

### 返回值

类型：HRESULT

此 API 操作的 HRESULT 返回代码。

## 备注

如果会话不存在，此 API 将返回 \_\_HRESULT\_FROM\_WIN32(ERROR\_RESOURCE\_DATA\_NOT\_FOUND) 和空的 XblMultiplayerSessionHandle。

## 要求

**头文件：** multiplayer\_c.h

**库：** Microsoft.Xbox.Services.14x.GDK.C.lib

## 另请参阅

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerGetSessionByHandleResult](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayergetsessionbyhandleresult.md)
- [XblMultiplayerQuerySessionsResult](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerquerysessionsresult.md)
- [XblMultiplayerWriteSessionResult](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerwritesessionresult.md)
- [XblMultiplayerSessionQueryResult](/zh-CN/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionqueryresult.md)
- [XblMultiplayerQuerySessionsResultCount](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayerquerysessionsresultcount.md)
