> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# XblMultiplayerSessionMemberStatus

> XblMultiplayerSessionMemberStatus

# XblMultiplayerSessionMemberStatus

定义指示会话成员状态的值。

## 语法

```cpp theme={null}
enum class XblMultiplayerSessionMemberStatus  : uint32_t  
{  
    Reserved,  
    Inactive,  
    Ready,  
    Active  
}  
```

## 常量

| 常量       | 说明                                                                                                                                                                                                                                                                                                                                                      |
| -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Reserved | 该成员是为特定 XBOX 用户 ID 保留的。指定的成员必须加入会话以填补此保留。如果保留成员未在 `JoinTimeout`（在 [XblMultiplayerMemberInitialization](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayermemberinitialization) 结构中）结束前加入，该成员将从会话中移除。                                                                                                                                          |
| Inactive | 该成员在当前标题中处于非活动状态。该成员可能在另一个标题中处于活动状态，如 [XblMultiplayerSessionMember](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionmember) 结构中的 `ActiveTitleId` 所指定。如果非活动成员未在 `MemberInactiveTimeout`（在 [XblMultiplayerSessionConstants](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionconstants) 结构中）结束前将自己标记为活动，则该成员将从会话中移除。 |
| Ready    | 当 Shell 启动标题以开始多人游戏时，该成员被标记为就绪。如果就绪成员未在 `MemberReadyTimeout`（在 [XblMultiplayerSessionConstants](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionconstants) 结构中）结束前将自己标记为活动，则该成员将被标记为非活动。                                                                                                                                             |
| Active   | 该成员在当前标题中处于活动状态。                                                                                                                                                                                                                                                                                                                                        |

## 成员归属

[XblMultiplayerManagerMember](/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayermanagermember)\
[XblMultiplayerSessionMember](/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionmember)

## 参数用途

[XblMultiplayerSessionCurrentUserSetStatus](/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncurrentusersetstatus)

## 要求

**头文件：** multiplayer\_c.h

## 另请参阅

[multiplayer\_c](/reference/live/xsapi-c/multiplayer_c/multiplayer_c_members)


## Related topics

- [XblMultiplayerSessionCurrentUserSetStatus](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessioncurrentusersetstatus.md)
- [XblMultiplayerSessionMember](/zh-CN/reference/live/xsapi-c/multiplayer_c/structs/xblmultiplayersessionmember.md)
- [XblMultiplayerManagerMember](/zh-CN/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayermanagermember.md)
- [XblMultiplayerSessionStatus](/zh-CN/reference/live/xsapi-c/multiplayer_c/enums/xblmultiplayersessionstatus.md)
- [XblMultiplayerSessionWriteStatus](/zh-CN/reference/live/xsapi-c/multiplayer_c/functions/xblmultiplayersessionwritestatus.md)
