> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_DISPATCH_MESH_ARGUMENTS (XBOX Series 主机)

> XBOX 不支持。

XBOX 不支持。

## 语法

```cpp theme={null}
typedef struct D3D12_DISPATCH_MESH_ARGUMENTS {  
    UINT ThreadGroupCountX;  
    UINT ThreadGroupCountY;  
    UINT ThreadGroupCountZ;  
} D3D12_DISPATCH_MESH_ARGUMENTS  
```

### 成员

*ThreadGroupCountX*\
类型：UINT

XBOX 不支持。

*ThreadGroupCountY*\
类型：UINT

XBOX 不支持。

*ThreadGroupCountZ*\
类型：UINT

XBOX 不支持。

## 要求

**头文件：** d3d12\_xs.h\
**支持的平台**：XBOX Series 主机

## 另请参阅

[d3d12\_xs](/reference/graphics/d3d12_xs/d3d12_xs_members)\
[https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html)


## Related topics

- [NDA 主题目录 - Microsoft Learn 在线链接](/zh-CN/nda/nda-topic-directory.md)
- [D3D12_DISPATCH_ARGUMENTS](/zh-CN/reference/graphics/d3d12/structs/d3d12_dispatch_arguments_public.md)
- [D3D12_DISPATCH_RAYS_DESC (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_MESH_SHADER_TIER (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12_xs/enums/d3d12_mesh_shader_tier_xs.md)
- [D3D12_ELEMENTS_LAYOUT (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/enums/d3d12_elements_layout_public.md)
