> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_UNORDERED_ACCESS_VIEW_DESC

> 描述可通过无序访问视图访问的资源子资源。

描述可通过无序访问视图访问的资源子资源。

## 语法

```cpp theme={null}
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
    DXGI_FORMAT Format;
    D3D12_UAV_DIMENSION ViewDimension;
    D3D12_BUFFER_UAV Buffer;
    D3D12_TEX1D_UAV Texture1D;
    D3D12_TEX1D_ARRAY_UAV Texture1DArray;
    D3D12_TEX2D_UAV Texture2D;
    D3D12_TEX2D_ARRAY_UAV Texture2DArray;
    D3D12_TEX3D_UAV Texture3D;
} D3D12_UNORDERED_ACCESS_VIEW_DESC
```

### 成员

*Format*\
类型：DXGI\_FORMAT

一个 [DXGI\_FORMAT](https://learn.microsoft.com/en-us/windows/desktop/api/dxgiformat/ne-dxgiformat-dxgi_format) 类型的值，指定查看格式。

*ViewDimension*\
类型：D3D12\_UAV\_DIMENSION

一个 [D3D12\_UAV\_DIMENSION](/reference/graphics/d3d12/enums/d3d12_uav_dimension_public) 类型的值，指定该视图的资源类型。该类型指定资源的访问方式。此成员还决定使用下面联合体中的哪个 \_UAV。

*Buffer*\
类型：D3D12\_BUFFER\_UAV

一个 [D3D12\_BUFFER\_UAV](/reference/graphics/d3d12/structs/d3d12_buffer_uav_public) 结构，指定可访问哪些缓冲区元素。

*Texture1D*\
类型：D3D12\_TEX1D\_UAV

一个 [D3D12\_TEX1D\_UAV](/reference/graphics/d3d12/structs/d3d12_tex1d_uav_public) 结构，指定 1D 纹理中可访问的子资源。

*Texture1DArray*\
类型：D3D12\_TEX1D\_ARRAY\_UAV

一个 [D3D12\_TEX1D\_ARRAY\_UAV](/reference/graphics/d3d12/structs/d3d12_tex1d_array_uav_public) 结构，指定 1D 纹理数组中可访问的子资源。

*Texture2D*\
类型：D3D12\_TEX2D\_UAV

一个 [D3D12\_TEX2D\_UAV](/reference/graphics/d3d12/structs/d3d12_tex2d_uav_public) 结构，指定 2D 纹理中可访问的子资源。

*Texture2DArray*\
类型：D3D12\_TEX2D\_ARRAY\_UAV

一个 [D3D12\_TEX2D\_ARRAY\_UAV](/reference/graphics/d3d12/structs/d3d12_tex2d_array_uav_public) 结构，指定 2D 纹理数组中可访问的子资源。

*Texture3D*\
类型：D3D12\_TEX3D\_UAV

一个 [D3D12\_TEX3D\_UAV](/reference/graphics/d3d12/structs/d3d12_tex3d_uav_public) 结构，指定 3D 纹理中可访问的子资源。

## 备注

将无序访问视图描述传递给 [ID3D12Device::CreateUnorderedAccessView](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createunorderedaccessview_public) 以创建视图。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机及 XBOX One 系列

## 另请参阅

[核心结构](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_UAV_DIMENSION](/zh-CN/reference/graphics/d3d12/enums/d3d12_uav_dimension_public.md)
- [D3D12_BUFFER_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_buffer_uav_public.md)
- [D3D12_TEX3D_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_tex3d_uav_public.md)
- [D3D12_TEX2D_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_tex2d_uav_public.md)
- [D3D12_TEX1D_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_tex1d_uav_public.md)
