> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_SUBRESOURCE_RANGE_UINT64

> 描述子资源内存范围。

描述子资源内存范围。

## 语法

```cpp theme={null}
typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
{
    UINT Subresource;
    D3D12_RANGE_UINT64 Range;
} D3D12_SUBRESOURCE_RANGE_UINT64
```

### 成员

*Subresource*\
类型：UINT

子资源的索引。

*Range*\
类型：D3D12\_RANGE\_UINT64

子资源内的内存范围。

## 备注

此结构由 [AtomicCopyBufferUINT](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public) 和 [AtomicCopyBufferUINT64](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public) 方法使用。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RANGE_UINT64](/zh-CN/reference/graphics/d3d12/structs/d3d12_range_uint64_public.md)
- [AtomicCopyBufferUINT64](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint64_public.md)
- [AtomicCopyBufferUINT](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [D3D12_PLACED_SUBRESOURCE_FOOTPRINT](/zh-CN/reference/graphics/d3d12/structs/d3d12_placed_subresource_footprint_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE](/zh-CN/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_range_and_stride_public.md)
