> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_STATE_SUBOBJECT

> 表示状态对象描述中的子对象。与 D3D12_STATE_OBJECT_DESC 一起使用。

表示状态对象描述中的子对象。与 [D3D12\_STATE\_OBJECT\_DESC](/reference/graphics/d3d12/structs/d3d12_state_object_desc_public) 一起使用。

## 语法

```cpp theme={null}
typedef struct D3D12_STATE_SUBOBJECT
{
    D3D12_STATE_SUBOBJECT_TYPE Type;
    const void  pDesc;
} D3D12_STATE_SUBOBJECT
```

### 成员

*Type*\
类型：D3D12\_STATE\_SUBOBJECT\_TYPE

一个 [D3D12\_STATE\_SUBOBJECT\_TYPE](/reference/graphics/d3d12_xs/enums/d3d12_state_subobject_type_xs)，指定状态子对象的类型。

*pDesc*\
类型：const void \*

指向 *Type* 参数中指定类型的状态对象描述的指针。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列


## Related topics

- [D3D12_STATE_SUBOBJECT_TYPE](/zh-CN/reference/graphics/d3d12/enums/d3d12_state_subobject_type_public.md)
- [D3D12_STATE_OBJECT_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_state_object_desc_public.md)
- [D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION](/zh-CN/reference/graphics/d3d12/structs/d3d12_subobject_to_exports_association_public.md)
- [D3D12_NODE_MASK](/zh-CN/reference/graphics/d3d12/structs/d3d12_node_mask_public.md)
- [D3D12_PIPELINE_STATE_STREAM_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_pipeline_state_stream_desc_public.md)
