> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_STATE_OBJECT_DESC

> 状态对象的描述。将此结构传递给 ID3D12Device::CreateStateObject。

状态对象的描述。将此结构类型的值传递给 [ID3D12Device5::CreateStateObject](/reference/graphics/d3d12/interfaces/id3d12device5/methods/id3d12device5_createstateobject_public)。

## 语法

```cpp theme={null}
typedef struct D3D12_STATE_OBJECT_DESC
{
    D3D12_STATE_OBJECT_TYPE Type;
    UINT NumSubobjects;
    const D3D12_STATE_SUBOBJECT  pSubobjects;
} D3D12_STATE_OBJECT_DESC
```

### 成员

*Type*\
类型：D3D12\_STATE\_OBJECT\_TYPE

状态对象的类型。

*NumSubobjects*\
类型：UINT

<i>pSubobjects</i> 数组的大小。

*pSubobjects*\
类型：const D3D12\_STATE\_SUBOBJECT \*

子对象定义的数组。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列


## Related topics

- [D3D12_STATE_OBJECT_TYPE](/zh-CN/reference/graphics/d3d12/enums/d3d12_state_object_type_public.md)
- [D3D12_STATE_SUBOBJECT](/zh-CN/reference/graphics/d3d12/structs/d3d12_state_subobject_public.md)
- [D3D12_STATE_SUBOBJECT_TYPE](/zh-CN/reference/graphics/d3d12/enums/d3d12_state_subobject_type_public.md)
- [D3D12_EXISTING_COLLECTION_DESC (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/structs/d3d12_existing_collection_desc_public.md)
- [D3D12_STATE_OBJECT_CONFIG](/zh-CN/reference/graphics/d3d12/structs/d3d12_state_object_config_public.md)
