> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_MEMCPY_DEST

> 描述内存复制操作的目标。

描述内存复制操作的目标。

## 语法

```cpp theme={null}
typedef struct D3D12_MEMCPY_DEST
{
    void  pData;
    SIZE_T RowPitch;
    SIZE_T SlicePitch;
} D3D12_MEMCPY_DEST
```

### 成员

*pData*\
类型：void \*

指向接收所复制数据的内存块的指针。

*RowPitch*\
类型：SIZE\_T

子资源数据的行间距、宽度或物理大小（以字节为单位）。

*SlicePitch*\
类型：SIZE\_T

子资源数据的切片间距、宽度或物理大小（以字节为单位）。

## 备注

此结构由多个辅助方法使用，请参阅 [Helper Structures and Functions for D3D12](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/helper-structures-and-functions-for-d3d12)。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RENDER_TARGET_BLEND_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_render_target_blend_desc_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_PARAMETER](/zh-CN/reference/graphics/d3d12/structs/d3d12_writebufferimmediate_parameter_public.md)
- [D3D12_BLEND](/zh-CN/reference/graphics/d3d12/enums/d3d12_blend_public.md)
- [D3D12_BLEND_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_blend_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_desc_public.md)
