> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_INPUT_LAYOUT_DESC

> 描述输入汇编器阶段的输入缓冲区数据。

描述输入汇编器阶段的输入缓冲区数据。

## 语法

```cpp theme={null}
typedef struct D3D12_INPUT_LAYOUT_DESC
{
    const D3D12_INPUT_ELEMENT_DESC  pInputElementDescs;
    UINT NumElements;
} D3D12_INPUT_LAYOUT_DESC
```

### 成员

*pInputElementDescs*\
类型：const D3D12\_INPUT\_ELEMENT\_DESC \*

一个 [D3D12\_INPUT\_ELEMENT\_DESC](/reference/graphics/d3d12/structs/d3d12_input_element_desc_public) 结构的数组，描述输入汇编器阶段的数据类型。

*NumElements*\
类型：UINT

**pInputElementDescs** 成员所指向的输入元素数组中的输入数据类型数量。

## 备注

此结构是 [D3D12\_GRAPHICS\_PIPELINE\_STATE\_DESC](/reference/graphics/d3d12_x/structs/d3d12_graphics_pipeline_state_desc) 结构的成员。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[Core Structures](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_INPUT_ELEMENT_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_input_element_desc_public.md)
- [D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS](/zh-CN/reference/graphics/d3d12/structs/d3d12_build_raytracing_acceleration_structure_inputs_public.md)
- [D3D12_RESOURCE_DESC1](/zh-CN/reference/graphics/d3d12/structs/d3d12_resource_desc1_public.md)
- [D3D12_INPUT_CLASSIFICATION](/zh-CN/reference/graphics/d3d12/enums/d3d12_input_classification_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
