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# D3D12_GPU_VIRTUAL_ADDRESS_RANGE

> 表示 GPU 虚拟地址范围。

表示 GPU 虚拟地址范围。

## 语法

```cpp theme={null}
typedef struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE
{
    D3D12_GPU_VIRTUAL_ADDRESS StartAddress;
    UINT64 SizeInBytes;
} D3D12_GPU_VIRTUAL_ADDRESS_RANGE
```

### 成员

*StartAddress*\
类型:D3D12\_GPU\_VIRTUAL\_ADDRESS

虚拟地址范围的起始位置。

*SizeInBytes*\
类型:UINT64

虚拟地址范围的大小(以字节为单位)。

## 要求

**头文件:** d3d12\_xs.h 或 d3d12\_x.h\
**库:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**:XBOX Series 主机和 XBOX One 系列


## Related topics

- [D3D12_DISPATCH_RAYS_DESC (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/structs/d3d12_dispatch_rays_desc_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE](/zh-CN/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_range_and_stride_public.md)
- [D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE](/zh-CN/reference/graphics/d3d12/structs/d3d12_gpu_virtual_address_and_stride_public.md)
- [D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT](/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_gpu_virtual_address_support_public.md)
- [D3D12_RANGE](/zh-CN/reference/graphics/d3d12/structs/d3d12_range_public.md)
