> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_FEATURE_DATA_FORMAT_SUPPORT

> 描述当前图形驱动程序对给定格式支持哪些资源。(D3D12_FEATURE_DATA_FORMAT_SUPPORT)

描述当前图形驱动程序对给定格式支持哪些资源。

## 语法

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
{
    DXGI_FORMAT Format;
    D3D12_FORMAT_SUPPORT1 Support1;
    D3D12_FORMAT_SUPPORT2 Support2;
} D3D12_FEATURE_DATA_FORMAT_SUPPORT
```

### 成员

*Format*\
类型:DXGI\_FORMAT

用于返回信息的格式的 [DXGI\_FORMAT](https://learn.microsoft.com/en-us/windows/desktop/api/dxgiformat/ne-dxgiformat-dxgi_format) 类型的值。

*Support1*\
类型:D3D12\_FORMAT\_SUPPORT1

[D3D12\_FORMAT\_SUPPORT1](/reference/graphics/d3d12/enums/d3d12_format_support1_public) 类型值的组合,使用按位或运算进行组合。结果值指定支持哪些资源。

*Support2*\
类型:D3D12\_FORMAT\_SUPPORT2

[D3D12\_FORMAT\_SUPPORT2](/reference/graphics/d3d12/enums/d3d12_format_support2_public) 类型值的组合,使用按位或运算进行组合。结果值指定支持哪些无序资源选项。

## 备注

有关此结构的示例用法,请参阅[类型化无序访问视图加载](https://learn.microsoft.com/en-us/windows/desktop/direct3d11/typed-unordered-access-view-loads)。

另请参阅 [D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public)。

<h3><a id="Hardware_support_for_DXGI_Formats" /><a id="hardware_support_for_dxgi_formats" /><a id="HARDWARE_SUPPORT_FOR_DXGI_FORMATS" />DXGI 格式的硬件支持</h3>
要查看 DXGI 格式和硬件功能的表格,请参阅:

<ul>
  <li>
    [Direct3D 功能级别 12.1 硬件的 DXGI 格式支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/hardware-support-for-direct3d-12-1-formats)
  </li>

  <li>
    [Direct3D 功能级别 12.0 硬件的 DXGI 格式支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/hardware-support-for-direct3d-12-0-formats)
  </li>

  <li>
    [Direct3D 功能级别 11.1 硬件的 DXGI 格式支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-11-1-feature-level-hardware)
  </li>

  <li>
    [Direct3D 功能级别 11.0 硬件的 DXGI 格式支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-11-0-feature-level-hardware)
  </li>

  <li>
    [Direct3D 10Level9 格式的硬件支持](https://learn.microsoft.com/en-us/previous-versions/ff471324\(v=vs.85\))
  </li>

  <li>
    [Direct3D 10.1 格式的硬件支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-10-1-hardware)
  </li>

  <li>
    [Direct3D 10 格式的硬件支持](https://learn.microsoft.com/en-us/windows/desktop/direct3ddxgi/format-support-for-direct3d-feature-level-10-0-hardware)
  </li>
</ul>

## 要求

**头文件:** d3d12\_xs.h 或 d3d12\_x.h\
**库:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**:XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心结构](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)

[D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public)

[类型化无序访问视图加载](https://learn.microsoft.com/en-us/windows/desktop/direct3d11/typed-unordered-access-view-loads)


## Related topics

- [D3D12_FORMAT_SUPPORT1](/zh-CN/reference/graphics/d3d12/enums/d3d12_format_support1_public.md)
- [D3D12_FORMAT_SUPPORT2](/zh-CN/reference/graphics/d3d12/enums/d3d12_format_support2_public.md)
- [D3D12_FEATURE](/zh-CN/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS3](/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options3_public.md)
- [D3D12_FEATURE_DATA_FORMAT_INFO](/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_format_info_public.md)
