> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY

> 详细说明适配器对不同命令队列类型的优先级支持。

详细说明适配器对不同命令队列类型的优先级支持。

## 语法

```cpp theme={null}
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
{
    D3D12_COMMAND_LIST_TYPE CommandListType;
    UINT Priority;
    BOOL PriorityForTypeIsSupported;
} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
```

### 成员

*CommandListType*\
类型:D3D12\_COMMAND\_LIST\_TYPE

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes):<code>*In*</code>

你感兴趣的命令列表的类型。

*Priority*\
类型:UINT

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes):<code>*In*</code>

你感兴趣的优先级级别。

*PriorityForTypeIsSupported*\
类型:BOOL

[SAL](https://learn.microsoft.com/en-us/visualstudio/code-quality/annotating-structs-and-classes):<code>*Out*</code>

返回时,如果指定的命令列表类型支持指定的优先级级别,则包含 true;否则为 false。

## 备注

将此结构与 [CheckFeatureSupport](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_checkfeaturesupport_public) 一起使用,以确定各种命令队列类型支持的优先级级别。

请参阅 [D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public) 枚举中的枚举常量 **D3D12\_FEATURE\_COMMAND\_QUEUE\_PRIORITY**。

## 要求

**头文件:** d3d12\_xs.h 或 d3d12\_x.h\
**库:** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**:XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心结构](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)

[D3D12\_FEATURE](/reference/graphics/d3d12/enums/d3d12_feature_public)


## Related topics

- [D3D12_FEATURE](/zh-CN/reference/graphics/d3d12/enums/d3d12_feature_public.md)
- [D3D12_COMMAND_QUEUE_PRIORITY](/zh-CN/reference/graphics/d3d12/enums/d3d12_command_queue_priority_public.md)
- [D3D12_COMMAND_QUEUE_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_command_queue_desc_public.md)
- [D3D12_FEATURE_DATA_D3D12_OPTIONS3](/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_d3d12_options3_public.md)
- [D3D12_FEATURE_DATA_QUERY_META_COMMAND](/zh-CN/reference/graphics/d3d12/structs/d3d12_feature_data_query_meta_command_public.md)
