> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER (XBOX Series consoles)

> 描述加速结构可视化的 GPU 内存布局。

描述加速结构可视化的 GPU 内存布局。

## 语法

```cpp theme={null}
typedef struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
{
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
    UINT NumDescs;
} D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER
```

### 成员

*Type*\
类型：D3D12\_RAYTRACING\_ACCELERATION\_STRUCTURE\_TYPE

加速结构的类型。

*NumDescs*\
类型：UINT

描述的数量。

## 备注

此结构的作用类似于加速结构构建输入的反向，根据加速结构类型侧重于实例或几何详细信息。

## 要求

**头文件：** d3d12\_xs.h\
**库：** d3d12\_xs.lib\
**支持的平台**：XBOX Series 主机


## Related topics

- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION_DESC (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_tools_visualization_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION_DESC (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_serialization_desc_public.md)
- [D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER](/zh-CN/reference/graphics/d3d12/structs/d3d12_serialized_raytracing_acceleration_structure_header_public.md)
- [D3D12_RAYTRACING_GEOMETRY_DESC (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_geometry_desc_public.md)
- [D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE_DESC (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_acceleration_structure_postbuild_info_current_size_desc_public.md)
