> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# EndRenderPass (XBOX Series 主机)

> 标记渲染过程的结束。

标记渲染过程的结束。

## 要求

**头文件：** d3d12\_xs.h\
**库：** d3d12\_xs.lib\
**支持的平台**：XBOX Series 主机

## 另请参阅

[BeginRenderPass](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_beginrenderpass_public)

[ID3D12GraphicsCommandList4](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList4/id3d12graphicscommandlist4)

[渲染](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/rendering)


## Related topics

- [BeginRenderPass (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_beginrenderpass_public.md)
- [D3D12_RENDER_PASS_FLAGS (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/enums/d3d12_render_pass_flags_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS](/zh-CN/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_TYPE](/zh-CN/reference/graphics/d3d12/enums/d3d12_render_pass_ending_access_type_public.md)
- [D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS](/zh-CN/reference/graphics/d3d12/structs/d3d12_render_pass_ending_access_resolve_parameters_public.md)
