> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12GraphicsCommandList1

> 封装用于渲染的图形命令列表，扩展了接口以支持可编程样本位置、用于实现的原子复制。

封装用于渲染的图形命令列表，扩展了接口以支持可编程样本位置、用于实现延迟锁存技术的原子复制以及可选的深度边界测试。
<div class="alert">**注意**  此接口在 Windows 10 Creators Update 中引入，是 [ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs) 接口的最新版本。以 Windows 10 Creators Update 为目标的应用程序应使用此接口，而不是 **ID3D12GraphicsCommandList**。</div><div> </div>

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心接口](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [D3D12_RESOLVE_MODE](/zh-CN/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
- [AtomicCopyBufferUINT](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_atomiccopybufferuint_public.md)
- [OMSetDepthBounds](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_omsetdepthbounds_public.md)
- [ResolveSubresourceRegion](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_resolvesubresourceregion_public.md)
- [SetSamplePositions](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist1/methods/id3d12graphicscommandlist1_setsamplepositions_public.md)
