> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetPipelineState

> 设置图形处理单元 (GPU) 管道的所有着色器并编程其大部分固定功能状态。

设置图形处理单元 (GPU) 管道的所有着色器并编程其大部分固定功能状态。

## 语法

```cpp theme={null}
void SetPipelineState(
    ID3D12PipelineState  pPipelineState
)
```

### 参数

*pPipelineState \[in]*\
类型：ID3D12PipelineState \*

指向包含管道状态数据的 [ID3D12PipelineState](/reference/graphics/d3d12_xs/interfaces/ID3D12PipelineState/id3d12pipelinestate_xs) 的指针。

### 返回值

类型：void

无。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetPipelineState1 (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist4/methods/id3d12graphicscommandlist4_setpipelinestate1_public.md)
- [SetPipelineStackSize (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/interfaces/id3d12stateobjectproperties/methods/id3d12stateobjectproperties_setpipelinestacksize_public.md)
- [CreateComputePipelineState](/zh-CN/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcomputepipelinestate_public.md)
- [CreateGraphicsPipelineState](/zh-CN/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_creategraphicspipelinestate_public.md)
- [LoadPipeline](/zh-CN/reference/graphics/d3d12/interfaces/id3d12pipelinelibrary1/methods/id3d12pipelinelibrary1_loadpipeline_public.md)
