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# SetGraphicsRootSignature

> 设置图形根签名的布局。

设置图形根签名的布局。

## 语法

```cpp theme={null}
void SetGraphicsRootSignature(
    ID3D12RootSignature  pRootSignature
)
```

### 参数

*pRootSignature \[in, optional]*\
类型：ID3D12RootSignature \*

指向 [ID3D12RootSignature](/reference/graphics/d3d12/interfaces/id3d12rootsignature/id3d12rootsignature_public) 对象的指针。

### 返回值

类型：void

无。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[ID3D12GraphicsCommandList](/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/id3d12graphicscommandlist_xs)


## Related topics

- [SetComputeRootSignature](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setcomputerootsignature_public.md)
- [SetGraphicsRootDescriptorTable](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootdescriptortable_public.md)
- [SetGraphicsRootConstantBufferView](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootconstantbufferview_public.md)
- [SetGraphicsRootShaderResourceView](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootshaderresourceview_public.md)
- [SetGraphicsRootUnorderedAccessView](/zh-CN/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_setgraphicsrootunorderedaccessview_public.md)
