> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ID3D12CommandSignature

> 命令签名对象使应用程序能够指定间接绘制，包括要使用的缓冲区格式、命令类型和资源绑定。

命令签名对象使应用程序能够指定间接绘制，包括要使用的缓冲区格式、命令类型和资源绑定。

## 备注

若要创建命令签名，请调用 [ID3D12Device::CreateCommandSignature](/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcommandsignature_public)，如 [间接绘制](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/indirect-drawing) 中所述。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心接口](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-interfaces)

[ExecuteIndirect](/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_executeindirect_public)

[ID3D12Pageable](/reference/graphics/d3d12/interfaces/id3d12pageable/id3d12pageable_public)


## Related topics

- [CreateCommandSignature](/zh-CN/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createcommandsignature_public.md)
- [D3D12_COMMAND_SIGNATURE_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_command_signature_desc_public.md)
- [D3D12_ROOT_SIGNATURE_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_root_signature_desc_public.md)
- [D3D12SerializeRootSignature](/zh-CN/reference/graphics/d3d12/functions/d3d12serializerootsignature_public.md)
- [ID3D12RootSignature](/zh-CN/reference/graphics/d3d12/interfaces/id3d12rootsignature/id3d12rootsignature_public.md)
