> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_UAV_DIMENSION

> 标识无序访问视图选项。

标识无序访问视图选项。

## 语法

```cpp theme={null}
typedef enum D3D12_UAV_DIMENSION
{
    D3D12_UAV_DIMENSION_UNKNOWN = 0,
    D3D12_UAV_DIMENSION_BUFFER = 1,
    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
    D3D12_UAV_DIMENSION_TEXTURE3D = 8
} D3D12_UAV_DIMENSION
```

## 常量

| 常量                                    | 描述             |
| ------------------------------------- | -------------- |
| D3D12\_UAV\_DIMENSION\_UNKNOWN        | 视图类型未知。        |
| D3D12\_UAV\_DIMENSION\_BUFFER         | 将资源作为缓冲区查看。    |
| D3D12\_UAV\_DIMENSION\_TEXTURE1D      | 将资源作为一维纹理查看。   |
| D3D12\_UAV\_DIMENSION\_TEXTURE1DARRAY | 将资源作为一维纹理数组查看。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE2D      | 将资源作为二维纹理查看。   |
| D3D12\_UAV\_DIMENSION\_TEXTURE2DARRAY | 将资源作为二维纹理数组查看。 |
| D3D12\_UAV\_DIMENSION\_TEXTURE3D      | 将资源作为三维纹理数组查看。 |

## 备注

在 [D3D12\_UNORDERED\_ACCESS\_VIEW\_DESC](/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public) 结构的 **ViewDimension** 成员中指定此枚举中的一个值。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[核心枚举](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)


## Related topics

- [D3D12_UNORDERED_ACCESS_VIEW_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_unordered_access_view_desc_public.md)
- [D3D12_DSV_DIMENSION](/zh-CN/reference/graphics/d3d12/enums/d3d12_dsv_dimension_public.md)
- [D3D12_RTV_DIMENSION](/zh-CN/reference/graphics/d3d12/enums/d3d12_rtv_dimension_public.md)
- [D3D12_BUFFER_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_buffer_uav_public.md)
- [D3D12_TEX2D_UAV](/zh-CN/reference/graphics/d3d12/structs/d3d12_tex2d_uav_public.md)
