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# D3D12_RAYTRACING_PIPELINE_FLAGS (XBOX Series 主机)

> 定义指定光线追踪管线配置标志的常量。

定义指定光线追踪管线配置标志的常量。

## 语法

```cpp theme={null}
typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS
{
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512
} D3D12_RAYTRACING_PIPELINE_FLAGS
```

## 常量

| 常量                                                              | 说明                                                                                                                                                                                                                 |
| --------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| D3D12\_RAYTRACING\_PIPELINE\_FLAG\_NONE                         | 未指定任何选项。                                                                                                                                                                                                           |
| D3D12\_RAYTRACING\_PIPELINE\_FLAG\_SKIP\_TRIANGLES              | 指定对于此光线追踪管线内的任何 **TraceRay** 调用，应添加 [RAY\_FLAG\_SKIP\_TRIANGLES](/reference/graphics/d3d12_xs/enums/d3d12_ray_flags) 光线标志。生成的光线标志组合必须有效。此标志在光线追踪管线配置中的存在不会显示在来自着色器的 **RayFlags** 调用中。实现可能能够优化管线，因为它知道不需要考虑特定的图元类型。 |
| D3D12\_RAYTRACING\_PIPELINE\_FLAG\_SKIP\_PROCEDURAL\_PRIMITIVES | 指定对于此光线追踪管线内的任何 **TraceRay** 调用，应添加 [RAY\_FLAG\_SKIP\_PROCEDURAL\_PRIMITIVES](/reference/graphics/d3d12_xs/enums/d3d12_ray_flags) 光线标志。                                                                            |

## 注解

## 要求

**头文件：** d3d12\_xs.h\
**库：** d3d12\_xs.lib\
**支持的平台**：XBOX Series 主机

## 另请参阅


## Related topics

- [D3D12_RAYTRACING_PIPELINE_CONFIG1 (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config1_public.md)
- [D3D12_RAYTRACING_INSTANCE_FLAGS (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/enums/d3d12_raytracing_instance_flags_public.md)
- [D3D12_RAYTRACING_GEOMETRY_FLAGS (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_flags_public.md)
- [D3D12_RAYTRACING_PIPELINE_CONFIG (XBOX Series consoles)](/zh-CN/reference/graphics/d3d12/structs/d3d12_raytracing_pipeline_config_public.md)
- [D3D12_RAYTRACING_GEOMETRY_TYPE (XBOX Series 主机)](/zh-CN/reference/graphics/d3d12/enums/d3d12_raytracing_geometry_type_public.md)
