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# D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS

> 定义指定受保护资源会话支持的常量。

定义指定受保护资源会话支持的常量。

## 语法

```cpp theme={null}
typedef enum D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
{
    D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE (0x0) = 0,
    D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED (0x1) = 0
} D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS
```

## 常量

| 常量                                                                  | 说明            |
| ------------------------------------------------------------------- | ------------- |
| D3D12\_PROTECTED\_RESOURCE\_SESSION\_SUPPORT\_FLAG\_NONE (0x0)      | 指示不支持受保护资源会话。 |
| D3D12\_PROTECTED\_RESOURCE\_SESSION\_SUPPORT\_FLAG\_SUPPORTED (0x1) | 指示支持受保护资源会话。  |

## 注解

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h<br />**库：** d3d12\_xs.lib 或 d3d12\_x.lib<br />**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅


## Related topics

- [D3D12_PROTECTED_RESOURCE_SESSION_FLAGS](/zh-CN/reference/graphics/d3d12/enums/d3d12_protected_resource_session_flags_public.md)
- [D3D12_PROTECTED_RESOURCE_SESSION_DESC1](/zh-CN/reference/graphics/d3d12/structs/d3d12_protected_resource_session_desc1_public.md)
- [D3D12_PROTECTED_RESOURCE_SESSION_DESC](/zh-CN/reference/graphics/d3d12/structs/d3d12_protected_resource_session_desc_public.md)
- [ID3D12ProtectedResourceSession](/zh-CN/reference/graphics/d3d12/interfaces/id3d12protectedresourcesession/id3d12protectedresourcesession_public.md)
- [ID3D12ProtectedResourceSession::GetDesc](/zh-CN/reference/graphics/d3d12/interfaces/id3d12protectedresourcesession/methods/id3d12protectedresourcesession_getdesc_public.md)
