> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CONSERVATIVE_RASTERIZATION_MODE

> 标识保守光栅化是打开还是关闭。(D3D12_CONSERVATIVE_RASTERIZATION_MODE)

标识保守光栅化是打开还是关闭。

## 语法

```cpp theme={null}
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D12_CONSERVATIVE_RASTERIZATION_MODE
```

## 常量

| 常量                                            | 说明        |
| --------------------------------------------- | --------- |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_OFF | 保守光栅化已关闭。 |
| D3D12\_CONSERVATIVE\_RASTERIZATION\_MODE\_ON  | 保守光栅化已打开。 |

## 注解

此枚举由 [D3D12\_RASTERIZER\_DESC](/reference/graphics/d3d12/structs/d3d12_rasterizer_desc_public) 结构使用。

## 要求

**头文件：** d3d12\_xs.h 或 d3d12\_x.h\
**库：** d3d12\_xs.lib 或 d3d12\_x.lib\
**支持的平台**：XBOX Series 主机和 XBOX One 系列

## 另请参阅

[保守光栅化](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/conservative-rasterization)

[核心枚举](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-enumerations)

[D3D12\_CONSERVATIVE\_RASTERIZATION\_TIER](/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public)


## Related topics

- [D3D12_CONSERVATIVE_RASTERIZATION_TIER](/zh-CN/reference/graphics/d3d12/enums/d3d12_conservative_rasterization_tier_public.md)
- [D3D12_CULL_MODE](/zh-CN/reference/graphics/d3d12/enums/d3d12_cull_mode_public.md)
- [D3D12_WRITEBUFFERIMMEDIATE_MODE](/zh-CN/reference/graphics/d3d12/enums/d3d12_writebufferimmediate_mode_public.md)
- [D3D12_FILL_MODE](/zh-CN/reference/graphics/d3d12/enums/d3d12_fill_mode_public.md)
- [D3D12_RESOLVE_MODE](/zh-CN/reference/graphics/d3d12/enums/d3d12_resolve_mode_public.md)
