> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# game_chat_text_conversion_preference_changed_state_change

> game_chat_text_conversion_preference_changed_state_change

# game\_chat\_text\_conversion\_preference\_changed\_state\_change

表示特定于 [game\_chat\_state\_change\_type::text\_conversion\_preference\_changed](/reference/chat/gamechat2/enums/game_chat_state_change_type) 状态更改的信息。

<a id="syntaxSection" />

## 语法

```cpp theme={null}
typedef struct game_chat_text_conversion_preference_changed_state_change {  
    chat_user* chatUser;  
} game_chat_text_conversion_preference_changed_state_change  
```

<a id="membersSection" />

### 成员

*chatUser*  \
类型:[chat\_user](/reference/chat/gamechat2/classes/chat_user/chat_user)\*

指向已启用或禁用语音转文本或文本转语音转换的本地用户的指针。

应用应调用 [chat\_user\_local::speech\_to\_text\_conversion\_preference\_enabled](/reference/chat/gamechat2/classes/chat_user/chat_user_local/methods/chat_user_local_speech_to_text_conversion_preference_enabled) 和 [chat\_user\_local::text\_to\_speech\_conversion\_preference\_enabled](/reference/chat/gamechat2/classes/chat_user/chat_user_local/methods/chat_user_local_text_to_speech_conversion_preference_enabled) 以获取新的首选项值。

<a id="remarksSection" />

## 备注

此结构为 Game Chat 2 中的 [game\_chat\_state\_change\_type::text\_conversion\_preference\_changed](/reference/chat/gamechat2/enums/game_chat_state_change_type) 状态更改提供附加信息。当本地用户启用或禁用语音转文本或文本转语音转换时,会发生此状态更改。

如果发生此状态更改,当您的应用调用 [chat\_manager::start\_processing\_state\_changes](/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_start_processing_state_changes) 时,此结构会作为 [game\_chat\_state\_change\_array](/reference/chat/gamechat2/structs/game_chat_state_change#array) 数组中的 [game\_chat\_state\_change](/reference/chat/gamechat2/structs/game_chat_state_change) 元素返回。通过检查该 `game_chat_state_change` 元素的 `state_change_type` 成员的值确认状态更改类型后,即可将该元素转换为此结构。然后可以使用此结构获取有关状态更改的更多信息并进行处理,再通过调用 [chat\_manager::finish\_processing\_state\_changes](/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_finish_processing_state_changes) 将数组从应用返回给 Game Chat 2。

有关处理状态更改的更多信息,请参阅 [使用 Game Chat 2 C++ API](/services/xbox-services/multiplayer/chat/game-chat2/using-game-chat-2)。

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## 需求

**头文件:** GameChat2.h

**支持的平台:** Windows、XBOX One 家族主机以及 XBOX Series 主机

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## 另请参阅

[Game Chat 2 简介](/services/xbox-services/multiplayer/chat/game-chat2/game-chat-2-intro)\
[chat\_manager](/reference/chat/gamechat2/classes/chat_manager/chat_manager)\
[GameChat2 members](/reference/chat/gamechat2/gamechat2_members)


## Related topics

- [game_chat_state_change_type](/zh-CN/reference/chat/gamechat2/enums/game_chat_state_change_type.md)
- [game_chat_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_state_change.md)
- [GameChat2 members](/zh-CN/reference/chat/gamechat2/gamechat2_members.md)
- [game_chat_communication_relationship_adjuster_changed_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_communication_relationship_adjuster_changed_state_change.md)
- [game_chat_text_chat_received_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_text_chat_received_state_change.md)
