> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# chat_manager::finish_processing_state_changes

> chat_manager::finish_processing_state_changes

# chat\_manager::finish\_processing\_state\_changes

返回正在处理的 Game Chat 状态更改的数组。

## 语法

```cpp theme={null}
void finish_processing_state_changes(  
    game_chat_state_change_array stateChanges  
)  
```

### 参数

*stateChanges*   \_In\_<br />类型：game\_chat\_state\_change\_array

指向先前由 chat\_manager::start\_processing\_state\_changes() 返回、且现已由应用处理完毕的更改数组的指针。

### 返回值

类型：void

## 备注

此方法通知 Game Chat 库：先前调用 chat\_manager::start\_processing\_state\_changes() 报告的所有状态更改现已由应用处理完毕，因此可以回收其关联的资源。在允许再次调用 chat\_manager::start\_processing\_state\_changes() 之前，必须使用 chat\_manager::start\_processing\_state\_changes() 返回的同一指针调用 chat\_manager::finish\_processing\_state\_changes()。即使返回了 0 个状态更改条目，也必须这样做。

为了获得最佳效果，应尽量缩短在调用 chat\_manager::finish\_processing\_state\_changes() 之前处理状态更改所花费的时间。

## 要求

**头文件：** GameChat2.h

**支持的平台：** Windows、XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[chat\_manager](/reference/chat/gamechat2/classes/chat_manager/chat_manager)<br />[game\_chat\_state\_change](/reference/chat/gamechat2/structs/game_chat_state_change)<br />[game\_chat\_state\_change\_array](/reference/chat/gamechat2/structs/game_chat_state_change)<br />[chat\_manager::start\_processing\_state\_changes](/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_start_processing_state_changes)


## Related topics

- [chat_manager::start_processing_state_changes](/zh-CN/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_start_processing_state_changes.md)
- [chat_manager::remove_user](/zh-CN/reference/chat/gamechat2/classes/chat_manager/methods/chat_manager_remove_user.md)
- [game_chat_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_state_change.md)
- [game_chat_text_chat_received_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_text_chat_received_state_change.md)
- [game_chat_transcribed_chat_received_state_change](/zh-CN/reference/chat/gamechat2/structs/game_chat_transcribed_chat_received_state_change.md)
