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# SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, void*)

> SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, void*)

# SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)

设置重叠相加缓冲区的地址。

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOverlapAddBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         void* buffer  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*buffer*   \_In\_\
Type: void\*

指向重叠相加缓冲区的指针。必须按 128 字节对齐。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

重叠相加缓冲区的大小必须为:单声道 256 字节,或立体声 512 字节。

若要通过物理地址设置重叠相加缓冲区的地址,请使用 [SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2)。

若要获取重叠相加缓冲区的当前大小,请使用 [GetShapeXmaOverlapAddBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoverlapaddbuffer)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md)
- [GetShapeXmaOverlapAddBuffer](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoverlapaddbuffer.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
