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# SetShapeXmaOutputBufferSize

> SetShapeXmaOutputBufferSize

# SetShapeXmaOutputBufferSize

设置输出缓冲区的大小。

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOutputBufferSize(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 size  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*size*   \
Type: UINT32

输出缓冲区的大小,以字节为单位。必须是 256 的倍数。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

若要获取输出缓冲区的大小,请使用 [GetShapeXmaOutputBufferSize](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffersize)。

若要设置输入缓冲区的大小,请使用 [SetShapeXmaInputBuffer0Size](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0size) 和 [SetShapeXmaInputBuffer1Size](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1size)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaOutputBufferSize](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffersize.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer.md)
- [SetShapeXmaOutputBufferValid](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffervalid.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
