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# SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)

> SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)

# SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)

设置输出缓冲区的地址。

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaOutputBuffer(  
         SHAPE_XMA_CONTEXT* context,  
         APU_ADDRESS buffer  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*buffer*   \_In\_\
Type: APU\_ADDRESS

输出缓冲区的物理地址。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

若要通过指针设置输出缓冲区的地址,请使用 [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer)。

若要获取输出缓冲区的地址,请使用 [GetShapeXmaOutputBuffer](/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer.md)
- [GetShapeXmaOutputBuffer](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md)
- [SetShapeXmaInputBuffer0(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0_2.md)
