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# SetShapeXmaNumSubframesToDecode

> SetShapeXmaNumSubframesToDecode

# SetShapeXmaNumSubframesToDecode

设置每次运行要解码的子帧数量。

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaNumSubframesToDecode(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 numSubframes  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*numSubframes*   \
Type: UINT32

要解码的子帧数量。有效值为 1、2、4 和 8。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

若要获取每次运行时当前要解码的子帧数量,请使用 [GetShapeXmaNumSubframesToDecode](/reference/audio/shapexmacontext/functions/getshapexmanumsubframestodecode)。

若要设置要跳过的子帧数量,请使用 [SetShapeXmaNumSubframesToSkip](/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaNumSubframesToDecode](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmanumsubframestodecode.md)
- [SetShapeXmaNumSubframesToSkip](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaNumSubframesToSkip](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
- [SetShapeXmaLoopSubframeSkip](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
