> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# SetShapeXmaLoopSubframeSkip

> SetShapeXmaLoopSubframeSkip

# SetShapeXmaLoopSubframeSkip

设置在循环开始处要跳过的子帧数量。

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## Syntax

```cpp theme={null}
HRESULT SetShapeXmaLoopSubframeSkip(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 numSubframes  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*numSubframes*   \
Type: UINT32

在开始解码之前要跳过的子帧数量(0 到 4 之间)。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

有关 XMA 上下文循环的指南,请参阅 [ACP 概述](/build/console-features/audio/overviews/acp-overview) 中的[将 SRC 用于 PCM 和 XMA 数据的指南](/build/console-features/audio/overviews/acp-overview#ID4EUPAC)。

若要获取当前要跳过的子帧数量,请使用 [GetShapeXmaLoopSubframeSkip](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaLoopSubframeSkip](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaNumSubframesToSkip](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmanumsubframestoskip.md)
- [SetShapeXmaLoopSubframeEnd](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeend.md)
- [GetShapeXmaNumSubframesToSkip](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmanumsubframestoskip.md)
