> ## Documentation Index
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# SetShapeXmaLoopSubframeEnd

> SetShapeXmaLoopSubframeEnd

# SetShapeXmaLoopSubframeEnd

设置循环的最后一个子帧。

<a id="syntaxSection" />

## Syntax

```cpp theme={null}
HRESULT SetShapeXmaLoopSubframeEnd(  
         SHAPE_XMA_CONTEXT* context,  
         UINT32 subframeNumber  
)  
```

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### Parameters

*context*   \_Inout\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

*subframeNumber*   \
Type: UINT32

循环端点的子帧编号。

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### Return value

Type: HRESULT

HRESULT 成功或错误代码。

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## Remarks

有关 XMA 上下文循环的指南,请参阅 [ACP 概述](/build/console-features/audio/overviews/acp-overview) 中的[将 SRC 用于 PCM 和 XMA 数据的指南](/build/console-features/audio/overviews/acp-overview#ID4EUPAC)。

若要获取当前子帧编号,请使用 [GetShapeXmaLoopSubframeEnd](/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend)。

有关详细信息,请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview)的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## Requirements

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## See also

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaLoopSubframeEnd](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeend.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaLoopSubframeSkip](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopsubframeskip.md)
- [GetShapeXmaLoopSubframeSkip](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaloopsubframeskip.md)
- [SetShapeXmaLoopEndOffset](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaloopendoffset.md)
