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# GetShapeXmaOverlapAddBuffer

> GetShapeXmaOverlapAddBuffer

# GetShapeXmaOverlapAddBuffer

获取重叠相加缓冲区的地址。

<a id="syntaxSection" />

## 语法

```cpp theme={null}
void* GetShapeXmaOverlapAddBuffer(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 参数

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

<a id="retvalSection" />

### 返回值

Type: void\*

指向重叠相加缓冲区的指针。

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## 备注

重叠相加缓冲区的大小为单声道 256 字节或立体声 512 字节。

若要通过指针设置重叠相加缓冲区的地址,请使用 [SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)](/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer)。

若要通过物理地址设置重叠相加缓冲区的地址,请使用 [SetShapeXmaOverlapAddBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2)。

有关详细信息,请参阅 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview) 的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## 另请参阅

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, void*)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer.md)
- [SetShapeXmaOverlapAddBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoverlapaddbuffer_2.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaOutputBuffer](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffer.md)
- [GetShapeXmaCurrentInputBuffer](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmacurrentinputbuffer.md)
