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# GetShapeXmaOutputBuffer

> GetShapeXmaOutputBuffer

# GetShapeXmaOutputBuffer

获取输出缓冲区的地址。

<a id="syntaxSection" />

## 语法

```cpp theme={null}
void* GetShapeXmaOutputBuffer(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 参数

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

<a id="retvalSection" />

### 返回值

Type: void\*

指向输出缓冲区的指针。

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## 备注

若要通过指针设置输出缓冲区的地址,请使用 [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, void\*)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer)。

若要通过物理地址设置输出缓冲区的地址,请使用 [SetShapeXmaOutputBuffer(SHAPE\_XMA\_CONTEXT\*, APU\_ADDRESS)](/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2)。

有关详细信息,请参阅 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview) 的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

<a id="seealsoSection" />

## 另请参阅

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [GetShapeXmaOutputBufferWriteOffset](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbufferwriteoffset.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, void*)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer.md)
- [SetShapeXmaOutputBuffer(SHAPE_XMA_CONTEXT*, APU_ADDRESS)](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmaoutputbuffer_2.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [GetShapeXmaOutputBufferValid](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmaoutputbuffervalid.md)
