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# GetShapeXmaInputBuffer1Valid

> GetShapeXmaInputBuffer1Valid

# GetShapeXmaInputBuffer1Valid

获取右输入缓冲区的有效性标志。

<a id="syntaxSection" />

## 语法

```cpp theme={null}
bool GetShapeXmaInputBuffer1Valid(  
         const SHAPE_XMA_CONTEXT* context  
)  
```

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### 参数

*context*   \_In\_\
Type: [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context)\*

指向 [SHAPE\_XMA\_CONTEXT](/reference/audio/shapexmacontext/structs/shape_xma_context) 对象的指针。

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### 返回值

Type: bool

如果右输入缓冲区有效,则为 True。

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## 备注

若要获取左输入缓冲区的有效性标志,请使用 [GetShapeXmaInputBuffer0Valid](/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0valid)。

若要设置右输入缓冲区的有效性标志,请使用 [SetShapeXmaInputBuffer1Valid](/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid)。

有关详细信息,请参阅 [Overview of SHAPE](/build/console-features/audio/overviews/shape-overview) 的 [XMA](/build/console-features/audio/overviews/shape-overview#ID4EYD) 部分。

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## 要求

**头文件:** shapexmacontext.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

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## 另请参阅

[ShapeXmaContext](/reference/audio/shapexmacontext/shapexmacontext_members)


## Related topics

- [SetShapeXmaInputBuffer1Valid](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer1valid.md)
- [GetShapeXmaInputBuffer0Valid](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer0valid.md)
- [ShapeXmaContext](/zh-CN/reference/audio/shapexmacontext/shapexmacontext_members.md)
- [SetShapeXmaInputBuffer0Valid](/zh-CN/reference/audio/shapexmacontext/functions/setshapexmainputbuffer0valid.md)
- [GetShapeXmaInputBuffer1](/zh-CN/reference/audio/shapexmacontext/functions/getshapexmainputbuffer1.md)
