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# GetShapeEqCompInternalSaturate

> GetShapeEqCompInternalSaturate

# GetShapeEqCompInternalSaturate

获取内部饱和标志。

## 语法

```cpp theme={null}
bool GetShapeEqCompInternalSaturate(  
         const SHAPE_EQCOMP_CONTEXT* context  
)  
```

### 参数

*context*   \_In\_\
类型：[SHAPE\_EQCOMP\_CONTEXT\*](/reference/audio/shapeeqcompcontext/structs/shape_eqcomp_context)

指向 `SHAPE_EQCOMP_CONTEXT` 对象的指针。

### 返回值

类型：bool

内部饱和标志。饱和时为 True。

## 备注

在标题音频引擎中，管理余量可能非常困难。为此，每个可扩展硬件音频处理引擎 (SHAPE) 模块都维护与信号余量和增益相关的状态。除采样率转换器 (SRC) 外，每个模块都维护一个标志，指示在处理过程中是否发生了内部饱和。

有关详细信息，请参阅 [SHAPE 概述](/build/console-features/audio/overviews/shape-overview) 中的 [溢出、幅度和饱和](/build/console-features/audio/overviews/shape-overview#ID4ELAAC)。

## 要求

**头文件：** shapeeqcompcontext.h

**支持的平台：** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[GetShapeEqCompPeakMagnitude](/reference/audio/shapeeqcompcontext/functions/getshapeeqcomppeakmagnitude)\
[GetShapeEqCompMixBufferPeakMagnitude](/reference/audio/shapeeqcompcontext/functions/getshapeeqcompmixbufferpeakmagnitude)\
[ShapeEqCompContext](/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members)


## Related topics

- [ShapeEqCompContext](/zh-CN/reference/audio/shapeeqcompcontext/shapeeqcompcontext_members.md)
- [GetShapeSrcInternalSaturate](/zh-CN/reference/audio/shapesrccontext/functions/getshapesrcinternalsaturate.md)
- [GetShapeFiltVolInternalSaturate](/zh-CN/reference/audio/shapefiltvolcontext/functions/getshapefiltvolinternalsaturate.md)
- [GetShapeEqCompGain](/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompgain.md)
- [GetShapeEqCompRatio](/zh-CN/reference/audio/shapeeqcompcontext/functions/getshapeeqcompratio.md)
