> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# ACP_MESSAGE_COMMAND_COMPLETED

> ACP_MESSAGE_COMMAND_COMPLETED

# ACP\_MESSAGE\_COMMAND\_COMPLETED

某个 ACP 命令已完成。

## 语法

```cpp theme={null}
typedef struct ACP_MESSAGE_COMMAND_COMPLETED {  
    UINT32 commandType;  
    UINT64 commandId;  
    UINT32 audioFrame;  
} ACP_MESSAGE_COMMAND_COMPLETED  
```

### 成员

*commandType*\
类型:UINT32

已完成命令的类型。

*commandId*\
类型:UINT64

已完成命令的 ID。之所以采用 UINT64,是为了支持将指针作为命令 ID 传递。

*audioFrame*\
类型:UINT32

命令完成时所处的音频帧。

## 备注

此结构体在 [ACP\_MESSAGE\_TYPE](/reference/audio/acphal/enums/acp_message_type) 枚举中使用。它也在 `ACP_MESSAGE_TYPE_AUDIO_FRAME_START` 消息中使用。该消息表示某个 ACP 命令已完成。仅当命令具有非零的 `commandId` 时才发送通知。

## 要求

**头文件:** acphal.h

**支持的平台:** XBOX One 系列主机和 XBOX Series 主机

## 另请参阅

[ACP\_MESSAGE\_TYPE](/reference/audio/acphal/enums/acp_message_type)\
[AcpHal](/reference/audio/acphal/acphal_members)


## Related topics

- [ACP_MESSAGE](/zh-CN/reference/audio/acphal/structs/acp_message.md)
- [AcpHal](/zh-CN/reference/audio/acphal/acphal_members.md)
- [ACP_COMMAND_MESSAGE](/zh-CN/reference/audio/acphal/structs/acp_command_message.md)
- [ACP_MESSAGE_FLOWGRAPH_COMPLETED](/zh-CN/reference/audio/acphal/structs/acp_message_flowgraph_completed.md)
- [ACP_MESSAGE_SHAPE_COMMAND_BLOCKED](/zh-CN/reference/audio/acphal/structs/acp_message_shape_command_blocked.md)
