> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# 为 XBOX 游戏串流构建触控布局

> 为 XBOX 云游戏作品设计、打包和验证自定义触控布局，涵盖 TAK 工具链、自定义资源以及高对比度模式。

浏览 XBOX 游戏开发中的构建触控布局相关主题。

## 子主题

<CardGroup cols={2}>
  <Card title="示例" icon="folder-open" href="/build/core-features/common/game-streaming/building-touch-layouts/samples/index">
    示例相关文档。
  </Card>
</CardGroup>

## 指南

<CardGroup cols={2}>
  <Card title="创建自定义触控布局" icon="gamepad" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-build-touch-layout-github-copilot">
    解锁一种更快、更智能的方式来构建自定义触控。
  </Card>

  <Card title="触控适配的自定义资产" icon="video" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-tak-custom-assets">
    在触控适配布局中为控件提供语义化图标，是向游戏玩家有效传达信息的方式……
  </Card>

  <Card title="设计师构建触控指南" icon="book-open" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-tak-designers-guide">
    1. 概述 1. 为 XBOX 主机游戏添加触控的益处 2.
  </Card>

  <Card title="高对比度模式" icon="gamepad" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-tak-high-contrast-mode">
    根据游戏配色方案的不同，触控布局可能会因与画面对比度不佳而难以看清……
  </Card>

  <Card title="构建触控控件布局" icon="gamepad" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-building-touch-layout">
    构建触控控件布局包括创建一个包含以下内容的触控适配包：
  </Card>

  <Card title="基于状态更改触控布局" icon="chart-line" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-changing-layouts-game-state">
    游戏可以更改向玩家显示的触控布局，或修改当前显示的布局状态……
  </Card>

  <Card title="部署你的触控控件布局" icon="box" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-deploying-touch-layout">
    构建触控布局后，你需要在游戏中与它们进行交互。
  </Card>

  <Card title="发布触控布局" icon="rocket" href="/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-publishing-layouts">
    构建并验证布局后，你可以发布布局，以便玩家在游戏时访问它们。
  </Card>
</CardGroup>

## 另请参阅

* [TAK 命令行工具](/build/core-features/common/game-streaming/tak-command-line-tool/index)
* [TAK 编辑器](/build/core-features/common/game-streaming/tak-editor/index)


## Related topics

- [构建触控布局](/zh-CN/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-building-touch-layout.md)
- [发布触控布局](/zh-CN/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-publishing-layouts.md)
- [部署触控布局](/zh-CN/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-touch-deploying-touch-layout.md)
- [构建触控的设计师指南](/zh-CN/build/core-features/common/game-streaming/building-touch-layouts/game-streaming-tak-designers-guide.md)
- [Touch Adaptation Kit (TAK) 参考](/zh-CN/build/core-features/common/game-streaming/game-streaming-touch-touch-adaptation-kit-overview.md)
