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> Use this file to discover all available pages before exploring further.

# 如何：使用延迟回调

> 如何：使用延迟回调

## 示例

使用任务队列可通过 `XTaskQueueSubmitDelayedCallback` API 在将来提交回调。这样，你可以在失败的调用后稍作延迟再重试，或将其用作周期性事件的低成本计时器。

以下示例每 500 毫秒调用 10 次回调。

```c++ theme={null}
void SubmittingDelayedCallback()  
{  
    XTaskQueueHandle queue;  
  
    HRESULT hr = XTaskQueueCreate(  
        XTaskQueueDispatchMode::ThreadPool,  
        XTaskQueueDispatchMode::ThreadPool,  
        &queue);  
  
    if (FAILED(hr))  
    {  
        printf("Failed to create task queue: 0x%x\r\n", hr);  
        return;  
    }  
  
    struct CallContext  
    {  
        DWORD count;  
        XTaskQueueHandle queue;  
        XTaskQueueCallback* callback;  
    } callContext;  
  
    auto callback = [](void* context, bool cancel)  
    {  
        CallContext *callContext = static_cast<CallContext*>(context);  
        callContext->count++;  
        printf("Periodic callback %d\r\n", callContext->count);  
        if (callContext->count != 10 && !cancel)  
        {  
            HRESULT hr = XTaskQueueSubmitDelayedCallback(  
                callContext->queue,  
                XTaskQueuePort::Completion,  
                500,  
                callContext,  
                callContext->callback);  
  
            if (FAILED(hr))  
            {  
                printf("Failed submitting next callback: 0x%x\r\n", hr);  
                callContext->count = 10; // Prevents us from waiting forever.  
            }  
        }  
    };  
  
    callContext.count = 0;  
    callContext.queue = queue;  
    callContext.callback = callback;  
  
    // Use the task queue to make 10 periodic calls.  
    hr = XTaskQueueSubmitDelayedCallback(  
        queue,  
        XTaskQueuePort::Completion,  
        500,  
        &callContext,  
        callback);  
  
    if (FAILED(hr))  
    {  
        printf("Failed submitting delayed callback: 0x%x\r\n", hr);  
        XTaskQueueCloseHandle(queue);  
        return;  
    }  
  
    // Now, wait for all of the calls to be completed.  
    while (callContext.count != 10)  
    {  
        Sleep(1000);  
    }  
  
    XTaskQueueTerminate(queue, true, nullptr, nullptr);  
    XTaskQueueCloseHandle(queue);  
}  
```

## 示例输出

```
Periodic callback 1  
Periodic callback 2  
Periodic callback 3  
Periodic callback 4  
Periodic callback 5  
Periodic callback 6  
Periodic callback 7  
Periodic callback 8  
Periodic callback 9  
Periodic callback 10  
```

## 另请参阅

[设计任务队列](/build/core-features/common/async/async-task-queue-design)


## Related topics

- [异步任务队列设计](/zh-CN/build/core-features/common/async/async-task-queue-design.md)
- [XGameSaveEnumerateBlobInfo](/zh-CN/reference/system/xgamesave/functions/xgamesaveenumerateblobinfo.md)
- [XGameSaveEnumerateBlobInfoByName](/zh-CN/reference/system/xgamesave/functions/xgamesaveenumerateblobinfobyname.md)
- [游戏串流延迟补偿概述](/zh-CN/build/core-features/common/game-streaming/game-streaming-latency-compensation-overview.md)
- [GameInput 高级主题：力反馈与回调](/zh-CN/build/core-features/common/input/advanced/index.md)
