> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Cloud Storage

> Add XBOX services Cloud Storage to your game using Connected Storage for game state and Title Storage for player stats, assets, and cloud save data.

This section describes how to add XBOX services Cloud Storage to a game. Cloud Storage includes both Connected Storage for storing game state, and Title Storage for storing player statistics and assets.

## In this section

[Connected Storage vs. Title Storage](/services/xbox-services/storage/live-connected-storage-vs-title-storage)
Describes XBOX services Cloud Storage, which includes Connected Storage to store game state, and Title Storage to store player statistics and assets.

[Connected Storage](/services/xbox-services/storage/connected-storage/live-connected-storage-nav)
Describes Connected Storage, and how you can use it to save and load gameplay data (and other state data) across devices.

[Title Storage](/services/xbox-services/storage/title-storage/live-title-storage-nav)
Describes what XBOX services Title Storage is, describes how to configure it, and provides flat C code examples for performing various Title Storage-related tasks.


## Related topics

- [XBOX services overview](/services/xbox-services/fundamentals/live-xbl-overview.md)
- [Storage](/services/xbox-services/storage/index.md)
- [Connected Storage VS. Title Storage](/services/xbox-services/storage/live-connected-storage-vs-title-storage.md)
- [Port Steam Cloud storage to the XBOX GDK](/build/steam-porting-guide/features/steam-cloud.md)
- [Connected Storage](/services/xbox-services/storage/connected-storage/live-connected-storage-nav.md)
