> ## Documentation Index
> Fetch the complete documentation index at: https://devdocs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PlayFab Services for Nintendo Switch

> PlayFab Services SDK options for Nintendo Switch: C/C++, Unreal, Unity, and Legacy C++, with details on required Nintendo middleware approval.

# PlayFab Services SDKs for Nintendo Switch

The following SDKs are available for game client development on Nintendo Switch. The right SDK depends mostly on your choice of game engine.

| PlayFab SDK | Description                                                                                                                                                                       | Learn More                                                               |
| ----------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| C/C++       | Newest SDK featuring a portable C interface and granting full control of memory and threading to the game developer. Intended for integration into high performance game engines. | [Request Access](/services/playfab/sdks/request-access-for-sdks-samples) |
| Unreal      | An Unreal Engine marketplace plugin designed for use with either C++ or blueprint.                                                                                                | [Unreal SDK Overview](/services/playfab/sdks/unreal)                     |
| Unity       | Both an editor extension and stand-alone SDK for Unity3d.                                                                                                                         | [Unity SDK Overview](/services/playfab/sdks/unity3d)                     |
| Legacy C++  | Our older cross-platform C++ SDK supports a simple REST-like interface with PlayFab across multiple platforms.                                                                    | [Request Access](/services/playfab/sdks/request-access-for-sdks-samples) |

## Getting Access to SDKs for Nintendo Switch

Our PlayFab Services SDKs for Unreal and Unity are platform-agnostic. As such, they require no special access or permissions from PlayFab to utilize on any platform.

To utilize our C/C++ or Legacy C++ SDKs on Switch, you must get middleware approval from Nintendo. Once you have approval, we can grant access to the SDK. Learn more about this process here: [Request Access](/services/playfab/sdks/request-access-for-sdks-samples).


## Related topics

- [PlayFab Services SDK](/services/playfab/sdks/c/index.md)
- [PFAccountManagementNintendoSwitchPlayFabIdPair](/services/playfab/api-references/c/pfaccountmanagementtypes/structs/pfaccountmanagementnintendoswitchplayfabidpair.md)
- [PFAccountManagementNintendoServiceAccountPlayFabIdPair](/services/playfab/api-references/c/pfaccountmanagementtypes/structs/pfaccountmanagementnintendoserviceaccountplayfabidpair.md)
- [PFAccountManagementGetPlayFabIDsFromNintendoSwitchDeviceIdsRequest](/services/playfab/api-references/c/pfaccountmanagementtypes/structs/pfaccountmanagementgetplayfabidsfromnintendoswitchdeviceidsrequest.md)
- [PFAccountManagementGetPlayFabIDsFromNintendoSwitchDeviceIdsResult](/services/playfab/api-references/c/pfaccountmanagementtypes/structs/pfaccountmanagementgetplayfabidsfromnintendoswitchdeviceidsresult.md)
